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3 Pokemon Games That Failed to Receive the Love They Deserved

Following a vision of global harmony thanks to Pokémon Go, it's undeniable that the monster collecting franchise is about as mainstream gaming titles in existence. The iconic Pikachu is just as identifiable as Disney's mascot, if not more so. The continued frenzy surrounding card prices guarantees near-daily Pokémon news stories. You'd be hard-pressed to find a pocket monster game that didn't sell at least a couple million copies. Remarkably, fan-made Pokémon games achieve popularity annually.

However in spite of that pervasiveness and fame, there are still Pokémon games that are totally overlooked. These represent titles that didn't get their proper due, or were overshadowed by the hype of the core series. These are Pokémon games stuck on ill-fated consoles or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have flourished if they had received follow-ups or modern remakes. Considering these factors, this list will not be yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, agreed?

Pokemon Ranch: The Chill Precursor

An excessive number of Pokémon games focus on the combat element of the series, and not nearly enough of them highlight the ordinary realities that would come with owning a pet. Sure, modern titles include small features like these in modern games—players may pet, and feed your monsters in camps. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to store monsters from different games. Critical reception from its release noted Ranch was a bad if not outright hideous game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the closest we've come to a everyday life Pokémon game.

True to its title, the game takes place on a ranch where your personal Miis—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the appeal was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.

Ranch came out well before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the proliferation of idle games, and the video playthrough popularization of watching games you aren't actively controlling. Most people never understood that Ranch's concept to watch your creatures as much as you play with them didn't mask a shallow core. In truth, Ranch's meticulous design was so extraordinary, there's a Twitch stream dedicated to broadcasting the game 24/7. The streamer who operates the channel states that, after nearly two decades of playing the game, he even now has not seen all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Strategic Board Game Lost

Did you know that Pokémon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new pieces.

All of these poor design choices obfuscated a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and content in general," another commenter declared. "I truly believe if it launched now people would be playing it more than GO and Pocket together."

Regrettably, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's predatory business model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unique game board made for a great tactical experience for the few folks who played Duel, but that playing field is also a daunting visual mess.

Pokemon: Magikarp Jump: The Silly Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with raising the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or profound game, but the kernels of genius were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season arrives.


Given dozens of mainline entries and spin-offs, chances are that I didn't mention that one Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu

Written by

Hannah Duke

Elena Voss is a seasoned sports journalist with a passion for uncovering unique athletic stories from around the world.

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